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There are various squads to pick from which are basically pre-built classes. It’s like Battlefield‘s squads but there are two of you instead of four. There is large focus on the “Fireteam” system, in which you have a buddy you can spawn on, resupply etc. Multiplayer is very similar to other games in the genre with a few tweaks to set it apart a little. The game feels like it was rushed together and flung out the door unfinished in order to meet a tight deadline. On a couple of occasions I spawned in with an invisible gun, which was at least good for a laugh. The multiplayer was just as bad, with players often spawning into or underneath the maps. There is just no excuse for an AAA title this short and linear to be riddled with so many bugs and technical flaws.
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That was when they weren’t forgetting to kick the next door down so we could progress in the game. I even had my so called buddies push me out of cover and into a hail of bullets so they could stand there, the absolute bastards. It’s quite silly but there’s no denying it’s fun and a welcome change from the endless kicking down of doors and bloodying of turbans.įriendly AI is an absolute joke, often letting enemies walk right up next to them or even right past them to close in on the player. A Metal Gear-style “watch the sightlines” stealth bit, in a car. There is even a vehicular stealth section. Though rudimentary in their interactivity (you drive and you steer) they are extremely well choreographed and give a great feeling of speed, scale and chaos. The campaign does shake things up from time to time with some action-packed chase scenes and very enjoyable driving sections. You’ll enjoy looking at the graphics of this game, but whether you enjoy actually playing it, of course, is a different story. Sadly it is let down by the hamfisted emotional linchpin of the main character’s terrifyingly animated wife and demon child from the darkest, dead-eyed depths of the uncanny valley. The banter and relationships between the soldiers are well done, with one surprisingly subtle and impactful buddy-saves-buddy moment late in the game. There is a story here, which is quite respectful to the experiences of real Tier 1 Operatives, having been partially written by the men themselves. As you might expect, this becomes a dull chore a few hours into the game. The game is also hopelessly, desperately in love with a slow-mo door breaching mechanic, so much so that you can actually level up your door-breaching abilities.
#Medal of honor warfighter pc full#
Mark a building full of snipers with a laser for an air-strike and watch the pyrotechnics, or try to out-maneuver them and miraculously drop dead. After a couple of these slaps on the wrist you learn that you will only be able to play this game the way it wants you to play it.
![medal of honor warfighter pc medal of honor warfighter pc](https://www.elamigos-games.com/storage/F7UvEqbczj6LECbFMfyrDFJmchLstoEo5c2tpNBw.jpeg)
It is a lazy and utterly immersion ruining method of keeping you facing forward at all times. I can only imagine this is caused by a cardiac arrest or tripping over your shoelaces and hitting your head, because nothing in the actual game world kills you. Stray too far to the left or right in MOH‘s tiny, choking maps and you’ll literally fall down and die. Levels are extremely tight corridors, even in relation to other similar games. The game obnoxiously limits any player input. The biggest problem with MOH‘s tacked on single player is not the clichés, however.
#Medal of honor warfighter pc tv#
It’s like a TV Tropes page coming to life before your eyes and it rarely lets up for the entire 5 to 6 hour campaign. Within the first ten minutes of the campaign you’ve seen a solemn quote from a historical figure during a loading screen, watched a “head emerges from water” Apocalypse Now-referencing cutscene, pressed a button to plant some explosives, observed the consequential cinematic pyrotechnics, shot a chopper down with a conveniently placed rocket launcher, watched an angry man in a turban (who I could have sworn was one of the terrorist puppets from Team America) shouting in Arabic about “jihads” and “infidels” and listened to some gruff, hard men conversing in “OscarMike-ish”.